![]() I don't think we should probibit retries, that would invalidate existing runs and create an entry barrier If the recording is 60 FPS then that's doable yeah ※I'm writing this using computer translation, sorry ・Regarding retries, how about adding a penalty, or prohibiting retries in the speedrun like Metroid Prime speedrun? ・One idea for the NTSC-J version is to check the frame just before the goal to get a close clear time. ・I think it is desirable to compete in IGT. Maybe a minimum time penalty should be considered? Maybe it can be taken advantage of to try to nail a difficult strategy that happens at the very beginning of a run. I'm not sure if having the penalty for retrying be simply the in game timer when you pause. Here's discussion from Zeroken and Valyssa regarding this. This is more to remove questions, variables and advantages/disadvantages. ![]() This would still lead to Artful being 1st (I've compared Artfuls chapter times against CGN via Excel) as this isn't a question of if he won properly or not. ![]() ![]() ![]() Other possibilities should be considered/discussed as well. Please consider converting Story mode runs to the sum of all levels (this would entail every run on the leadboards), still requiring be filmed as a single segment. I've played: on disc (GC and Wii), on an ISO (ripped from said disc) and used usb loaderGX and Nintendon't, and I have not experienced load times as quick as Artful did- or any change in load times at all between them. Hello, this post is regarding standardization and the subject being Artfuls Story mode veryhard run (18:51) and CGN Story mode verhard run (21:40).Įveryone on the Story mode leaderboard (as far as I can tell) is playing with load times and is judged via real time.Īrtfuls run was judged in real time as well, but his load times were minimal to nonexsistant, leading to a massive timegap between 2nd (CGN 21:40) and 1st (Artful 18:51). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |